In Poker Which Of The Following Is The Better Hand
Note that in games where more than five cards are available, the player is free to select whichever cards make the lowest hand. For example a player in Seven Card Stud Hi-Lo 8 or Better whose cards are 10-8-6-6-3-2-A can omit the 10 and one of the 6's to create a qualifying hand for low. Poker Hand Ranking with Wild Cards.
The number of such hands is 4.10, and the probability is 0. IF YOU MEAN TO EXCLUDE ROYAL FLUSHES, SUBTRACT 4 (SEE THE NEXT TYPE OF HAND): the number of hands would then be 4.10-4 = 36, with probability approximately 0. A ROYAL FLUSH This consists of the ten, jack, queen, king, and ace of one suit. There are four such hands. The math gets messier with mutli-line games. I think the easiest way to answer the question is by random simulation. My video poker appendix 6 shows the probability of getting at least one royal per hand in 50-play 9/6 Jacks or Better is 0.00099893. Each hand of $1 50-play costs $250. So you would have played 3,200 initial hands. Probability and Poker In the standard game of poker, each player gets 5 cards and places a bet, hoping his cards are 'better' than the other players' hands. The game is played with a pack containing 52 cards in 4 suits, consisting of. Mar 17, 2008 Hand 2 has a pair of 10s, and A-J-8 kickers, the worst hand. Hand 3 has a straight, 10-high (6-7-8-9-10), the best hand. No one has enough of one suit to make a flush, which would beat all of these hands. Everyone who answered #1, you're invited to my house to play poker any time! One of the most important tips in poker is the following: Only play strong starting hands. It’s obvious why this is so important, now that you understand the value of a starting hand when you are compiling a winning 5-card hand in poker. Your starting hand determines the strength of your cards when the community cards are dealt. The following is the total number of 5-card poker hands drawn from a standard deck of 52 cards. The notation is called the binomial coefficient and is pronounced “n choose r”, which is identical to the number of -element subsets of a set with objects.
In our poker math and probability lesson it was stated that when it comes to poker; “the math is essential“. Although you don’t need to be a math genius to play poker, a solid understanding of probability will serve you well and knowing the odds is what it’s all about in poker. It has also been said that in poker, there are good bets and bad bets. The game just determines who can tell the difference. That statement relates to the importance of knowing and understanding the math of the game.
In this lesson, we’re going to focus on drawing odds in poker and how to calculate your chances of hitting a winning hand. We’ll start with some basic math before showing you how to correctly calculate your odds. Don’t worry about any complex math – we will show you how to crunch the numbers, but we’ll also provide some simple and easy shortcuts that you can commit to memory.
Basic Math – Odds and Percentages
Odds can be expressed both “for” and “against”. Let’s use a poker example to illustrate. The odds against hitting a flush when you hold four suited cards with one card to come is expressed as approximately 4-to-1. This is a ratio, not a fraction. It doesn’t mean “a quarter”. To figure the odds for this event simply add 4 and 1 together, which makes 5. So in this example you would expect to hit your flush 1 out of every 5 times. In percentage terms this would be expressed as 20% (100 / 5).
Here are some examples:
- 2-to-1 against = 1 out of every 3 times = 33.3%
- 3-to-1 against = 1 out of every 4 times = 25%
- 4-to-1 against = 1 out of every 5 times= 20%
- 5-to-1 against = 1 out of every 6 times = 16.6%
Converting odds into a percentage:
- 3-to-1 odds: 3 + 1 = 4. Then 100 / 4 = 25%
- 4-to-1 odds: 4 + 1 = 5. Then 100 / 5 = 20%
Converting a percentage into odds:
- 25%: 100 / 25 = 4. Then 4 – 1 = 3, giving 3-to-1 odds.
- 20%: 100 / 20 = 5. Then 5 – 1 = 4, giving 4-to-1 odds.
Another method of converting percentage into odds is to divide the percentage chance when you don’t hit by the percentage when you do hit. For example, with a 20% chance of hitting (such as in a flush draw) we would do the following; 80% / 20% = 4, thus 4-to-1. Here are some other examples:
- 25% chance = 75 / 25 = 3 (thus, 3-to-1 odds).
- 30% chance = 70 / 30 = 2.33 (thus, 2.33-to-1 odds).
Some people are more comfortable working with percentages rather than odds, and vice versa. What’s most important is that you fully understand how odds work, because now we’re going to apply this knowledge of odds to the game of poker.
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Counting Your Outs
Before you can begin to calculate your poker odds you need to know your “outs”. An out is a card which will make your hand. For example, if you are on a flush draw with four hearts in your hand, then there will be nine hearts (outs) remaining in the deck to give you a flush. Remember there are thirteen cards in a suit, so this is easily worked out; 13 – 4 = 9.
Another example would be if you hold a hand like and hit two pair on the flop of . You might already have the best hand, but there’s room for improvement and you have four ways of making a full house. Any of the following cards will help improve your hand to a full house; .
The following table provides a short list of some common outs for post-flop play. I recommend you commit these outs to memory:
Table #1 – Outs to Improve Your Hand
The next table provides a list of even more types of draws and give examples, including the specific outs needed to make your hand. Take a moment to study these examples:
Table #2 – Examples of Drawing Hands (click to enlarge)
Counting outs is a fairly straightforward process. You simply count the number of unknown cards that will improve your hand, right? Wait… there are one or two things you need to consider:
Don’t Count Outs Twice
There are 15 outs when you have both a straight and flush draw. You might be wondering why it’s 15 outs and not 17 outs, since there are 8 outs to make a straight and 9 outs for a flush (and 8 + 9 = 17). The reason is simple… in our example from table #2 the and the will make a flush and also complete a straight. These outs cannot be counted twice, so our total outs for this type of draw is 15 and not 17.
Anti-Outs and Blockers
There are outs that will improve your hand but won’t help you win. For example, suppose you hold on a flop of . You’re drawing to a straight and any two or any seven will help you make it. However, the flop also contains two hearts, so if you hit the or the you will have a straight, but could be losing to a flush. So from 8 possible outs you really only have 6 good outs.
It’s generally better to err on the side of caution when assessing your possible outs. Don’t fall into the trap of assuming that all your outs will help you. Some won’t, and they should be discounted from the equation. There are good outs, no-so good outs, and anti-outs. Keep this in mind.
Calculating Your Poker Odds
Once you know how many outs you’ve got (remember to only include “good outs”), it’s time to calculate your odds. There are many ways to figure the actual odds of hitting these outs, and we’ll explain three methods. This first one does not require math, just use the handy chart below:
Table #3 – Poker Odds Chart
As you can see in the above table, if you’re holding a flush draw after the flop (9 outs) you have a 19.1% chance of hitting it on the turn or expressed in odds, you’re 4.22-to-1 against. The odds are slightly better from the turn to the river, and much better when you have both cards still to come. Indeed, with both the turn and river you have a 35% chance of making your flush, or 1.86-to-1.
We have created a printable version of the poker drawing odds chart which will load as a PDF document (in a new window). You’ll need to have Adobe Acrobat on your computer to be able to view the PDF, but this is installed on most computers by default. We recommend you print the chart and use it as a source of reference. It should come in very handy.
Doing the Math – Crunching Numbers
There are a couple of ways to do the math. One is complete and totally accurate and the other, a short cut which is close enough.
Let’s again use a flush draw as an example. The odds against hitting your flush from the flop to the river is 1.86-to-1. How do we get to this number? Let’s take a look…
With 9 hearts remaining there would be 36 combinations of getting 2 hearts and making your flush with 5 hearts. This is calculated as follows:
(9 x 8 / 2 x 1) = (72 / 2) ≈ 36.
This is the probability of 2 running hearts when you only need 1 but this has to be figured. Of the 47 unknown remaining cards, 38 of them can combine with any of the 9 remaining hearts:
9 x 38 ≈ 342.
Now we know there are 342 combinations of any non heart/heart combination. So we then add the two combinations that can make you your flush:
36 + 342 ≈ 380.
The total number of turn and river combos is 1081 which is calculated as follows:
(47 x 46 / 2 x 1) = (2162 / 2) ≈ 1081.
Now you take the 380 possible ways to make it and divide by the 1081 total possible outcomes:
380 / 1081 = 35.18518%
This number can be rounded to .352 or just .35 in decimal terms. You divide .35 into its reciprocal of .65:
0.65 / 0.35 = 1.8571428 Casinos near portland oregon slots.
And voila, this is how we reach 1.86. If that made you dizzy, here is the short hand method because you do not need to know it to 7 decimal points.
The Rule of Four and Two
![In Poker Which Of The Following Is The Better Hand In Poker Which Of The Following Is The Better Hand](https://cmsstorage.rationalcdn.com/assets/ps/assets/common/images/how-to-play/content/poker-hands/texas-holdem/straight.png)
In Poker Which Is The Better Hand
A much easier way of calculating poker odds is the 4 and 2 method, which states you multiply your outs by 4 when you have both the turn and river to come – and with one card to go (i.e. turn to river) you would multiply your outs by 2 instead of 4.
Imagine a player goes all-in and by calling you’re guaranteed to see both the turn and river cards. If you have nine outs then it’s just a case of 9 x 4 = 36. It doesn’t match the exact odds given in the chart, but it’s accurate enough.
What about with just one card to come? Well, it’s even easier. Using our flush example, nine outs would equal 18% (9 x 2). For a straight draw, simply count the outs and multiply by two, so that’s 16% (8 x 2) – which is almost 17%. Again, it’s close enough and easy to do – you really don’t have to be a math genius.
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Conclusion
In this lesson we’ve covered a lot of ground. We haven’t mentioned the topic of pot odds yet – which is when we calculate whether or not it’s correct to call a bet based on the odds. This lesson was step one of the process, and in our pot odds lesson we’ll give some examples of how the knowledge of poker odds is applied to making crucial decisions at the poker table.
As for calculating your odds…. have faith in the tables, they are accurate and the math is correct. Memorize some of the common draws, such as knowing that a flush draw is 4-to-1 against or 20%. The reason this is easier is that it requires less work when calculating the pot odds, which we’ll get to in the next lesson.
Related Lessons
By Tom 'TIME' Leonard
Tom has been writing about poker since 1994 and has played across the USA for over 40 years, playing every game in almost every card room in Atlantic City, California and Las Vegas.
Related Lessons
Related Lessons
Introduction
This has become one of the most popular forms of poker, both in formal play and in home poker where it is the basis of numerous variants. Each player is dealt a seven-card hand, some of the cards being face up, with several betting rounds during the deal. At the showdown players use any five of their seven cards to make the best poker hand. Seven-card stud works well as a high-low game, and there is also a low only form known as Razz.
This page assumes some familiarity with the general rules and terminology of poker. See the poker rules page for an introduction to these, and the poker betting and poker hand ranking pages for further details.
Players and Cards
A standard 52-pack is used and from 2 to 8 players can take part. The game is best for 5 to 7 players. When 8 play there is the problem that the cards may run out towards the end of the deal.
The Play
The sequence of events is as follows (as usual the cards are dealt clockwise one at a time):
- All players place an ante in the pot.
- Each player is dealt two cards face down and one face up. There is a betting round (third street).
- Each player is dealt a fourth card face up. There is a second betting round (fourth street).
- Each player is dealt a fifth card face up. There is a third betting round (fifth street).
- Each player is dealt a sixth card face up. There is a fourth betting round (sixth street).
- Each player is dealt one final card face down. There is a fifth betting round (seventh street).
- Surviving players have four face up and three face down cards. They show their cards and whoever can make the best five-card hand from their seven cards wins the pot.
The concealed cards - the first, second and seventh card dealt to each player - are sometimes known as 'hole' cards.
Order of Betting
Traditionally, each betting round is begun by the player with the best hand showing. For this purpose pairs, triplets, two pairs and quads count in their normal poker order - so for example with three cards showing 3-3-3 is higher than 7-7-8, which is higher than A-K-Q. Incomplete straights and flushes do not count. If there is a tie it is resolved by comparing the suits of the highest cards in the tied hands using the ranking order clubs (low), diamonds, hearts, spades (high).
Some play that in the first betting round (third street), the first player must place a compulsory bet, called the bring-in. In this case there may be no ante, though an ante is usually paid as well.
Some play that the first betting round starts with a compulsory (bring-in) bet by the player showing the lowest card. This is now the normal rule in formal games hosted by American casinos. The subsequent betting rounds from fourth street onwards are begun by the highest hand showing as usual.
Size of Bets
This is of course for the players to agree. Seven Card Stud is often played as a fixed limit game with the following arrangements.
- A small bet and a big bet size are determined - say for example $5 and $10.
- When there is a compulsory bring-in bet, the ante amount is generally much smaller than the small bet - say $0.50 in the example.
- The compulsory bring-in bet is normally less than the small bet but more than the ante - say $2 in the example.
- The player who opens the betting has the option to place a full small bet ($5) instead of just the compulsory minimum $2.
- If the opener just places the minimum bring-in, subsequent players have the option to complete the bet to a small bet ($5), to call the bring-in ($2) or to fold. Only if someone completes the bet are later players allowed to raise. If the opener chooses to begin with a full bet ($5), subsequent players can raise.
- In the first betting round (third street) no big bets are allowed.
- If there is no compulsory bet in the first betting round, then a larger ante should be used, and only full small bets are allowed in the first betting round.
- Only one bet and a maximum of three raises are allowed in any betting round, if there were more than two active players at the start of the betting round. A bring-in of less than a small bet does not count as a bet for this purpose - after it is completed there can be three raises.
- From fourth street onward, big bets ($10) are allowed if any player has a pair (or better) showing. In this case anyone can place a big bet or raise, even if they do not themselves have a pair.
- Note that if the rule is played that each raise must be at least as large as the last bet or raise, then after a player places a big bet, only big raises are allowed in that round. However, many home poker games do not have this rule, in which case a player may respond to a big bet with a small raise, thereby 'using up' one of the three raises and limiting the potential size of the pot.
- Some play that from fifth street onwards, only big bets are allowed. This is the normal rule in casino hosted games, but not in home poker games.
Running Out of Cards
If there are eight players and after sixth street no one has folded, there will not be enough cards to deal everyone a seventh card. In this case a single 'community' card is dealt face up to the table and this counts as everyone's seventh card. Everyone then effectively has five cards showing, including the community card, and seventh street betting is begun by the player for whom this makes the highest poker hand - straights and flushes not count. Ties are resolved by the suit of the highest card as usual.
In Poker Which Of The Following Is The Better Hand Torn City
In formal games it is usual for the dealer to 'burn' one card - placing the top card of the deck face down under the pot - at each stage of the deal. In this case the card can run out even with only seven players. If the dealer determines that there are not enough cards to complete the deal, the burned cards are retrieved from under the pot and shuffled with the remains of the deck, and if possible a card is then dealt to each player.
Note that in no case are cards discarded by a player who has folded returned to the deck to be dealt. These cards are dead.
Seven Card Stud High-Low
The deal and betting are mostly the same as in ordinary seven card stud. Some play that in high-low games, a pair showing does not give players the option of a big bet or raise.
At the showdown, each player selects five cards to make a high hand and five possibly different cards to make a low hand. The pot is split equally between the highest and lowest hands, the odd chip going to the high hand if the amount cannot be divided exactly by two. Any of the possible low hand ranking methods can be used - see low hand ranking on the poker hand ranking page.
Since different selections of cards can be used for the high and low hands, it is entirely possible for one player to win both halves of the pot.
In formal games, the rule is that 'the cards speak for themselves'. That is - at the showdown each player is entitled to compete with the highest and lowest hand that can be made from his or her seven cards, even if the player does not correctly identify the best selections of five cards.
Eight or Better
In formal games there is often a qualification rule that a low hand cannot contain any card higher than an 8. In this case the ace-to-five system of low hand ranking is used. This variant is called Seven Card Stud Hi-Lo Eight or Better, often abbreviated to Seven-Stud/8. If none of the players has a qualifying low hand at the showdown, the high hand wins the whole pot.
With Declare
In home games, Seven Card Stud High-Low is often played with declaration. After the seventh street betting round each player has to declare either 'high', 'low' or 'both'. This can be done either in sequence around the table or simultaneously. In the simultaneous method each player holds out a closed fist containing one chip for 'high', no chips for 'low' or two chips for 'both', and when all are ready, everyone reveals their choice.
In the showdown, if no one declared 'both', the highest hand among the players who have declared 'high' shares the pot with the lowest of the players who have declared 'low'. If all declare 'high' or all declare 'low', the winner takes the whole pot. A player who declared 'both' has to have the highest hand or all the 'high' and 'both' players and the lowest hand of all the 'both' and 'low' players to win the whole pot. A 'both' player who loses or ties either high or low cannot win any part of the pot.
See the sections on declaration methods and the showdown in split pot games on the poker betting page for further details and variations.
Razz
Razz is seven card stud played for low only, using ace-to-five ranking (see hand ranking in low poker). In the first betting round the compulsory bring-in bet is made by the owner of the highest card showing. In subsequent rounds, from fourth street onwards, the lowest hand showing bets first. Ace is low and king high throughout, and as usual the suit of the highest card is used to break ties, so if on fourth street two players tie for lowest with 6-2 and 6-2 the second hand will start the betting, because the six of clubs is lower than the diamond.
In fixed limit games the limits double at fifth street: on third and fourth street only small bets are allowed, and from fifth street onwards only big bets. Pairs showing have no effect on the size of bets.
The RAZZ page of the Play Lowball Poker site has further information on the history and variants of this game.
London Lowball
London Lowball is seven card stud played for low only, using ace-to-six ranking (see hand ranking in low poker).
Normally a pot limit betting structure is used (see betting limits).
Seven Card Stud with Wild Cards
In home poker, seven card stud is often played with wild cards, which of course increases the frequency of the higher hand types. In the simplest case the wild cards can be all cards of a certain rank, as agreed by the players or specified by the dealer in a dealer's choice game - for example seven card stud, deuces wild. The game with wild cards can of course also be played high-low or low only.
There are also some more elaborate seven-card stud variants in which the wild cards are determined by the players' cards in the course of the deal.
Low Hole
This game, also known as Late Show, is seven card stud in which each player's lowest concealed card is wild for that player only. That means for example that if your first three cards are 9-4 face down and 3 face up, all your fours will be wild unless your seventh card, which will also be face down, is a 3 or a 2, making that rank wild instead.
![Hand Hand](https://i.ytimg.com/vi/fax5t0Amm7w/maxresdefault.jpg)
Low Hole is normally played as a high game, but can also be played low or high-low. In the case of high-low, if you use ace-to-six or ace-to-five ranking of low hands, then an ace in the hole will make aces wild for the purpose of low hands but not for high hands.
English Stud
Six players are the maximum for this variant, in which players can improve their hands by substituting cards.
Deal, play and betting are the same as in seven-card stud up to the point where each player has five cards (two down and three up). After the subsequent betting round and before the sixth card is dealt, each player in turn, starting with the player to dealer's left, has the option to exchange any one card. The player may either discard a down card and be dealt a new down card or discard an up card and be dealt a new up card, or choose to stand pat and not exchange any card. Then a sixth card is dealt to each player face up, there is a betting round and another round of exchanging. There is a final betting round followed by a showdown.
Variations
If there are five or fewer players, a seventh face-down card can be dealt, as in seven-card stud.
Some set a price for exchanging, which may be equal to the minimum bet at that point. In this case, anyone who exchanges must pay that amount to the pot. This does not count as a bet and does not have to be matched by the other players.
Aces, Straights and Flushes
Brian Johnson describes this game, in which each player is dealt six cards and there is a joker in the centre of the table that acts as everyone's seventh card. The joker is not fully wild, but functions rather like the 'bug' in 5-card draw. It can represent an ace, or a card needed to complete a player's straight or flush, but cannot be used to form a set of equal cards other than aces. Deal and betting are the same as in seven-card stud up to the point where each player has five cards (two down and three up). After the ensuing betting round each player gets one last face down card and there is a final betting round.